MIKAIL il's profile

U L T R A T a n k s

E n v i r o n m e n t     c o n c e p t M o o d     d e t a i l s
E n v i r o n m e n t     c o n c e p t M o o d     L E V E L
E n v i r o n m e n t     c o n c e p t M o o d     d e t a i l s 2
I n t r e t i r e     M E G A s p a c e s h i p     c o n c e p t a r t
U l t r a t a n k s     c o n c e p t a r t   s t e p 1
A l i e n s     c o n c e p t a r t
U l t r a t a n k s     c o n c e p t a r t   s t e p 2
D e t a i l s     o f     U l t r a t an k s
Here I have done a test to upgrade the ULTRAtanks (loading menu)
U  L  T  R  A       T  a  n  k  s  . (2015)

i have worked as concept artist at ULTRATANKS PR
( low poly 3D game project)
In the ULTRATANKS project, using simple or GEO models and using Low POLY, the load is to achieve better Design and 3D design and mood.

I use LowPoly objects to better understand the work style and stuff
Most of the time there is a camera on top of the tank and we are present at angle
U L T R A T a n k s
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U L T R A T a n k s

ULTRA Tanks.(2015)

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