How it works: Up and Down Keys change the rings;  Left and Right Keys move clockwise and anticlockwise.
To complete the puzzle you have to analyze the constraints.


CODE      ______________________________________________________________________________
 
PImage cerc1;
PImage cerc2;
PImage cerc3;
PImage cerc4;
PImage cerc5;
PImage sfondo;
float counter;
float counter2;
float counter3;
float counter4;
float pippo1;
float pippo2;
float pippo3;
float pippo4;
int cerc=1;
float alpha=0;



void setup(){
  size (1000,500);
  counter=0.0;
  counter2=0.0;
  counter3=0.0;
  counter4=0.0;
  pippo1=0.0;
  pippo2=0.0;
  pippo3=0.0;
  pippo4=0.0;
  cerc1= loadImage("cerchio1-03.png");
  cerc2= loadImage("cerchio2-04.png");
  cerc3= loadImage("cerchio3-05.png");
  cerc4= loadImage("cerchio4-06.png");
  cerc5= loadImage("cerchio5-07.png");
  sfondo= loadImage("sfondo-02.png");
  //translate(500,250);
}
void draw(){
  background(0);
  imageMode(CENTER);
  translate(500,250);
 
  image(sfondo, 0, 0,1000,500);
  image(cerc1,0,0,90,90);
  if (cerc>4)cerc=1;
  if (cerc<1)cerc=4;
  println(cerc);
////////////////////////////////  
///////////////////////////////
if (cerc == 2) { 
   
    pippo2+=alpha;
    pippo1-=alpha/2;
    tint(255, 255);
    
 }
rotate(pippo2);
//blend(cerc5, 300, 300, 0, 0, 300, 300, 0, 0,EXCLUSION);
image(cerc3,0,0,270,270);
tint(255, 200);
rotate(-pippo2);
if (cerc == 1) { 
   
    pippo1+=alpha;
    tint(255, 255);
    
 }
rotate(pippo1);
//blend(cerc5, 300, 300, 0, 0, 300, 300, 0, 0,EXCLUSION);
image(cerc2,0,0,180,180);
tint(255, 200);
rotate(-pippo1);
///////////////////////////////


if (cerc == 3) { 
   
    pippo3+=alpha;
    pippo4-=alpha*2/3;
    tint(255, 255);
    
 }
rotate(pippo3);
//blend(cerc5, 300, 300, 0, 0, 300, 300, 0, 0,EXCLUSION);
image(cerc4,0,0,360,360);
tint(255, 200);
rotate(-pippo3);
///////////////////////////////

if (cerc == 4) { 
   
    pippo4+=alpha;
    tint(255, 255);
    
 }
rotate(pippo4);
//blend(cerc5, 300, 300, 0, 0, 300, 300, 0, 0,EXCLUSION);
image(cerc5,0,0,450,450);
tint(255, 200);
rotate(-pippo3);

}
void keyPressed() {
  if (keyCode == UP){
  cerc--;
  
  }
if (keyCode == DOWN){
  cerc++;
  }
  if (keyCode == LEFT){
  alpha = PI/12;
  
  }
  if (keyCode == RIGHT){
   alpha = -PI/12;
  
  }
 
 }
void keyReleased() {
  alpha=0;
}
Cerchio1-03
Cerchio2-04
Cerchio3-05
Cerchio4-05
Cerchio5-06
Sfondo-02
GLIPH_ resolve data
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GLIPH_ resolve data

Puzzle game in proccessing realizated by Gioa Abballe and Roberto Maurizio Paura. How it works: Up and Down Keys change the rings; Left and Right Read More

Published: