2019-2020
Softwares: Zbrush, Maya, Arnold, Xgen, Photoshop, Substance Painter

On this project I worked together with the Alternative Limb Project helping to create a sculpted prosthethic bracelet and hand piece that looks like jewelry. The model had to be precise, practical and lightweight. Working mostly in Zbrush and Maya I created a watertight 3D mesh that was later 3D printed and finished by the Alternative Limb Project.

I also created 3D visuals of the prosthetics to help the client see what the end result would look like. I used the powerful Arnold rendering engine to create hyper realistic shaders and lights. Created textures for the metal in Substance Painter, and added hairs to the hand with Xgen to add that last little touch to make the image more believable.
The renders then were retouched slightly in Photoshop to bring out the colours.
Prosthetic Arm
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