Growing up with Nintendo and being a huge Mario fan I created my realistic version of the classics Mario games. The models were created with Maya, textured in Substance Painter, and the rest was done in Cinema4D and rendered using Octane. I used 3DQuakers for the foliage and really enjoyed the process of making this Mario world come life.
Let’s-a go!
Published:

Owner

Let’s-a go!

Published: