Toby Hynes's profile

3D Character Archive 01: Various projects 2006 - 2011

"Lunchcrunch" Alien head sketch in ZBrush.
A hi res hero creature I modelled for the game [Prototype]. I was aiming for a look that conveyed power and violence, but also noble magesty. I later reworked and finished this model as a personal piece.
The textured game res version of the model above. This creature could engineer and adapt his body so I wanted to give the body a look of sculpted body armour worn over heavy muscle. The two colour scheme was used to excentuate this.
This was a render I did of the creature that ended up being published in Ballistic Publishing's Exotique 4 book. It was a real honour to be featured.
Close up studies of the hi res head sculpt. Again I really wanted to give him a look of savage magesty, channeling everything from Tarzan to Hellboy
I've always been a big fan of Insomniac's Rachet & Clank games so I decided to do my own versiion of Captain Qwark. I went for a little more of a realistic look, but tried to keep the over the top proportions and larger than life expression.
We featured Travis Pastrana in DiRT 2 so I was tasked with getting a good likeness of him on a low res head. I was pleased with the resemblance as I only had limited photos to use for reference.
This is the hi res sculpt I did of Travis Pastrana in Mudbox for DiRT 2. He is missing the top of his head as he was wearing a cap in the game.
Dune is one of my absolute favourite books so I thought I would make a Sarduakar helmet as a personal project. It's based on a medieval "sallet" helmet design. I made sure the Sarduarkar Lion featured as a relief on the front. I would like to return to this model at some point to make a full character.
I wanted to make a hard bitten cop character as a personal project. I tried to keep him fairly realistic looking, but pushed certain features and proportion to get that "cop on the edge" look.
This is the hi res sculpt in Mudbox of the cop head above. This shows the hard muscles on the face. I wanted it to look like he was carved from stone.
This is a game res Mechanic character I made for GRID. It was decided quite late on that the front end garage needed some characters wandering around so I quickly made some Mechanics. This guy appeared early in the career before you have a pro race team supporting you. He's meant to look more like a buddy or brother who gets your car race ready. He's only around 4.5 k tris and has a 1k texture for the body and a 512 for his head.
This is another mechanic I made for GRID. This one was for later in the career when you have a pro team supporting you so he has a fire retardent Nomex hood and headphone etc.
This is a personal project I did where I was trying to create a realistic oriental looking male head. I modelled it in SubD as I was experimenting with edge loop modelling at the time.
This was a head project where I was trying to make a highly stylised head with realistic details. It's another project I'd like to go back and finish at some point.
3D Character Archive 01: Various projects 2006 - 2011
Published:

3D Character Archive 01: Various projects 2006 - 2011

Various projects from 2006-2011

Published:

Creative Fields