Giordano Nisi's profile

Videogame PROCEDURAL CONTENT CREATION


PROCEDURAL CONTENT CREATION
We improve the productivity of videogame companies with
organic nature, terrains, and city procedural environments generation


The procedural systems are one of the most efficient ways to realize the Worlds for the new generation of games.

LiquidCube Games is specialized in organic and natural procedural environments generation, such as Forests, Mountains, Canyons, rocks or cliffs and countryside Villages. We can fit vegetation, roads and bespoke content in the same output scene.

We also focused our attention on large scale urban environments and cities (ancient, contemporary and Sci-Fi locations). Together with the building shells we also create fully flashed interiors with rooms, stairs and elevators. Interiors follow architectural rules and assets are placed in the rooms according to the expected room type (kitchen, main room, lobby, toilet, etc..).

Our tools are compatible with all the most common game Engines:
Unreal Engine 4, Unity, CryEngine and Lumberyard.


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Videogame PROCEDURAL CONTENT CREATION
Published:

Videogame PROCEDURAL CONTENT CREATION

Published: