We wanted to figure out a way to capture the attention of 12-16 year olds in a way that engages them while also entertaining them. We hoped to figure out a way to have the can's purpose last longer than just the duration it takes to drink the soda. By challenging the user to get creative, it turns the boring can from nothing more than a vessel for the beverage into an item that can spark creativity.
Crush
Crush
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Crush
Online campaign for Crush Soda. Trying to get people to interact with their cans past the original usage.
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501
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Published: