Nut ‎'s profile

Animating (2021 and prior)

Order goes from NEWEST to OLDEST, meaning the further you scroll down, the lower the quality will be. This portfolio is meant to show you my progress as a developer, not just showcase my best work.
Flip (commission)
Hook (commission) - probably my favorite out of this commission
Uppercut (commission)
Right jab (commission)
Left jab (commission)
Boxing block (commission)
Boxing idle (commission)
Scythe run (commission)
Scythe idle (commission)
Walkin' (commission)
Runnin' (commission)
Scythe combo (commission that I had to revise since the actual scythe was a LOT bigger)
Swirl slash/zone attack type thing
Katana kill
"Shield counter" thing, the little recoil backwards is supposed to look like he's blocking an attack, and then he swings to counter
May the wrath of the gods pierce you. Megiddo!
Got an itch? Let me get that for you
Sword and shield combo
No mercy katana stuff
Fair warning, everything below this point is incredibly old - again, this is to show my progress. Scroll up for the good animations.
Stomp ability - just some practice with Moon, I can't implement stuff like this into your game with animations alone
More ability practice
Ability start-up
Samurai doing samurai things
More samurai
Mining animation
Sitting down, and chilling
Titan shift
ORA ORA ORA ORA (but sparkly)
Random combat practice
Animating (2021 and prior)
Published:

Animating (2021 and prior)

Published:

Creative Fields