MULTI-PLATFORM CAMPAIGN - DIGITAL/PRINT
CLIENT: The 39 Clues - Scholastic
AGENCY: Optimistico
AGENCY: Optimistico
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A little background...
As one of Scholastic Publishing’s crown jewels of book series and engagement pieces, The 39 Clues was an important product to be involved in. As a book, trading card, online game series, The 39 Clues had a strong following of devoted readers/participants who were deeply involved in the story and life of the series as it unfolded.
Our task was to create buzz and excitement for the release of the final installment of the series and culmination of the online component. In sticking with the plot of the story and staying true to the readers, we focused our approach on the final moments of the adventure and finding out the truth about the main characters and readers have been working to find. We achieved this by unrolling a multi-platform and multi-staged plan. We started with teaser print and online ads. We then created an online game where readers would team up and complete challenges and the winners would be flown to New York to complete in a Gauntlet on live TV.
The path to that final Gauntlet moment was sprinkled with live author book signings, as well as additional tools and merchandise for enhancing the gaming experience. We added some drama by creating a tangent storyline, which broke through the third wall. We had one of the Authors discuss possessing a secret case that contained the final clues and the only copy of the completed Book 10. At his book signing the case was stolen on a live webcast. In the weeks that followed webcasts were broadcast and sent to participants where clues to the contents and whereabouts of the case were given. This additional storyline created social media activity and increased online participation in the online “Hunt”, which equated to book and cards sales – ultimately more engaged readers.
It was an expansive, involved campaign and experience that we presented and orchestrated for an amazing Scholastic product. Below are some examples of those elements.
Our task was to create buzz and excitement for the release of the final installment of the series and culmination of the online component. In sticking with the plot of the story and staying true to the readers, we focused our approach on the final moments of the adventure and finding out the truth about the main characters and readers have been working to find. We achieved this by unrolling a multi-platform and multi-staged plan. We started with teaser print and online ads. We then created an online game where readers would team up and complete challenges and the winners would be flown to New York to complete in a Gauntlet on live TV.
The path to that final Gauntlet moment was sprinkled with live author book signings, as well as additional tools and merchandise for enhancing the gaming experience. We added some drama by creating a tangent storyline, which broke through the third wall. We had one of the Authors discuss possessing a secret case that contained the final clues and the only copy of the completed Book 10. At his book signing the case was stolen on a live webcast. In the weeks that followed webcasts were broadcast and sent to participants where clues to the contents and whereabouts of the case were given. This additional storyline created social media activity and increased online participation in the online “Hunt”, which equated to book and cards sales – ultimately more engaged readers.
It was an expansive, involved campaign and experience that we presented and orchestrated for an amazing Scholastic product. Below are some examples of those elements.
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