Shapes in Nature
Procedurally eroded terrains
 
This is a personal project meant to experiment erosion on procedural terrains. The goal of the project was to find a good way to import terrains from World Machine into Vue. The process was long and boring because I wanted to get a very precise terrain. So each terrain is made from two tiles of 8K (for a total of 16K x 8K). This allowed me to get enough resolution, even if the "tiling" option was not perfect (some "artifacts" appeared on the tile line). So I had to postwork each picture on Photoshop in order to get rid of the "tiling artifacts".
 
Shapes in Nature
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32568
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Shapes in Nature

This is a personal project meant to experiment erosion on procedural terrains. The goal of the project was to find a good way to import terrains Read More
3047
32568
155
Published:

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