Grand Space Opera: Light Age
Artstation Challenge
That was my final submission on the Artstation Challenge, was a great challenge to create this character from the scratch.
Some Extra info about the process:
I started creating the concept art in Photoshop based on the idea that we found an Earth-like planet with some biped creatures like in our world. They still don't have knowledge about technology so they use natural resources to build all they need.

My modeling is 100% done in Zbrush, which includes the high and low poly, Autodesk Maya was used for the uvs and the textures was done in Substance Painter, for the characters I've broken the textures into 3 different sets, 1x4096 for the body 2x2048 for the weapons and clothing, the Pedetas was done with 1x4096 texture set.

The Unreal engine was used for the final rendering, the character has around 99,900 tris including the armors and weapons, the pedestal reached 26,000 tris. The shaders were created by me, I always try to make the thing easy for my work, so I've created a master material that I can use in basically everything.
Textures
Retopology | UVs | Texture Baking
Blocking Refinament
Character Blocking
Concept Art
Native
Published:

Owner

Native

Published: