Weld Wars Trading Card Game
[A project by Jess Watson & Jess Chambers]
Who has the Power?
In a world where technological advancement has seen robots become essential components of daily life, the sourcing of energy and provision of power has become a hot topics and big business. At this key moment in history, energy companies are engaging in a literal power struggle as they seek to win over bot developers, investors and customers alike. In order to capture the hearts and wallets of the populous, the spectacle that is the Weld Wars was formed. Energy companies worldwide now seek to prove the superiority of their brand and the bot-building possibilities inherent in their energy sources, by putting their robots to the test and their Power Plants on the line.
→ Energy Sources
There are currently four key types of energy that companies are cashing in on: Fossil Fuels, Biofuels, Nuclear and HydroSteam. Each has their own advantages and disadvantages, which can be seen in the robot parts they tend to associate with. There are however some companies with diverse energy portfolios that go so far as to develop bots that can support (or require) multiple energy sources.
Playing the Game
The goal in the Weld War III TCG is to destroy the opponent’s Powerplant by reducing its HP from 30 down to 0, while simultaneously defending your own. In order to attack and defend, players must source energy and parts, so that they can construct and fuel their robot fighters.
→ Game Components
In the Weld Wars TCG, cards are used to represent either bot parts or energy sources, and tokens represent a Power plant’s HP. Each player has 30 tokens and a deck consist of 60 cards, with a recommended 1:1 ratio of energy to parts. Players are encouraged to build on their collection of cards and customise their decks by purchasing additional booster packs; plan out your best bot team, ultimate robot, or favourite strategy with a deck that reflects you and your up-and-coming energy corporation.
→ Building your Bots
There are four overarching types of bot parts that can be used, each with a different purpose; these are the Head, Body, Attack and Defence components. Each bot must have at least one head OR body part, however there are no limits to the number of parts or types of combinations single bot can have, nor on the total number of robots on the field. A bot can be all about strategy, built to battle, stacked up with defense, a well-rounded machine, or simple a piece of cannon-fodder; as long as the player is able to fuel it, the possibilities are endless.
The Weld Wars TCG is currently in its alpha stage, with a complete Nuclear deck and a combination BioFuel / Fossil Fuel deck being tested. A total of four unique starter decks are planned for 2014, and the developers are open to development/production partnerships. For more information please contact email@example.com