texture maps was with it ... applied them to the model and created all the matriels , with reflections . bumb , speclur ...
Used an HDRI SKY image from google images and applied it to a sky object
This is a rendered result after adding lights and shadows .... (( without GI & ambient occlution ))
with gi and ambient occlution on .... first test
shadows and reflections are fine
final result after adjusting lights and GI settings
in after effects I used trapcode particuler to add this smoke from engine .... easy and fun stuff ... I had object buffer for the alpha channel of the plane and used CINEWARE to extract these 4 lights and camera postion ... USED THem all
here i Forgot to render the alpha channel for the plane so i had to manually mask the plane
lens flare added
final result
missle with the same technique
Disconnecting , splitting polygans ... manual postining .. didn't used moGraph or anything ... all manual
compositting Fire ........
this stupid man :D
rendered result
fire added in AE
simple radar made in 5 minutes
final editing in Premiere
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