Fox Run - Bachelor's thesis
I wanted to create a simple Android endless runner game where the player wouldn't control the character but rather the world around it. This is the game. Point of the game is to collect items and use them to destroy obstacles to save the fox.
For the game to be used as bachelor's thesis it had to incorporate more advanced game mechanics. The game featured an adaptive difficulty controlled by heart rate of the player. I used a Samsung gear S3 as a heart monitor and had to create an Unity plugin for the devices to communicate. The difficulty is based on mulitple variables (overall speed, frequency of spwned items and obstacles, delay between spawns, time to choose an item, etc). Those variables can be changed independedly. The game also collects various information about gameplay and saves them in log file at the end of each game. These information can be analyzed in real time or later for statistical data.
All the graphic elements, character design and animation were created by me. Font used from Google Fonts.