Kei Kitamura's profile

Analog drawing shader on Unity

Test of analog drawing style shader on Unity
Weight of the outline is baked as vertex color of the 3d model,
then it's applied for outline width in a shader.
What I figured out today is SideFX Labs Auto UV SOP generates a nice curvature attribute for this purpose. (the right one on the image)
When it is compared to the left one, which I messed the curvature calculation up, it gives more natural look.
Analog drawing shader on Unity
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Analog drawing shader on Unity

Published: