Branded Minigame
In this assignment my objective was to design a small "advergame" that promoted a brand of my choosing. 
I chose the Danish wind energy company Vestas and focused on creating an immersive game that advertises for renewable energy and a greener environment.

I wanted to explore a flight simulation game inspired by combat flight games I played when I was younger, and make it fun and interactive by including items to collect and obstacles to avoid. 
My initial sketch of how I envisioned the look of the game.
MODELLING
During this project I learned a great deal working in Cinema 4D and Unity. I used C4D to make 3D models of an electric airplane (Player), Vestas windmills (Obstacles), and clouds of CO2 (Enemies). I also animated the propellers of the airplane and the puffs of CO2 smoke using keyframes.
GAMEPLAY
Once the models were finished I imported them to Unity and began working on scripts for the individual game objects. Mainly, I used RigidBody and Colliders to make the objects interact with each other. When the plane hits the windmills it crashes, and when it hits the CO2 clouds a score counter increases by 1.
FINAL RESULT
The title of the game is Klima Kriger (Climate Warrior) and the result is a short prototype of the final game.
Below you can see the game in action. 
Branded Minigame
Published:

Branded Minigame

Published: