Vlad Hristev's profile

Real time character

Real time character for practice. Triangle count is around 14000 for the model, shield and baton. Total time for creation was around one week.
 
Most hard surface was done in 3dsmax plus Zbrush for sculpting wrinkles.
Low poly with normal map:
And wireframe + flat diffuse view:
High poly mesh:
Real time character
Published:

Real time character

Real time character. Triangle count around 14000, diffuse, normal, specular maps. Most hard surface was done in 3dsmax plus Zbrush for sculpting Read More

Published: