3D Game Props – January
Collection of low poly game-ready props I've made in January.
Software: 3ds Max, Substance Painter, Blender, Photoshop.
4k textures, PBR Specular/Glossiness workflow.
Mannequin model from Mixamo.
Modeled in 3ds Max. 3D painted in Substance Painter. Rendered in Blender.
Thank you for watching!