In 2018 I worked at Argunov Studios and was involved in the fantasy science fiction action film, Coma.

Among all the assets and props that I made for the film there was a robot that served the purpose of attacking a new arrival rookie and during the fight revealing their special abilities, so that they could be useful to other people. The concept behind the robot is that it's made from different parts of industrial machinery that can be found at construction sites or abandoned machinery factories. For example, it has a car engine as a heart, a lever arm from an excavator, car tires as punch bags, rusty chains to move and rotate its parts, and so on.

I made the model, but I wasn't the one who was responsible for texturing and shading it for the film but after it came out I decided to do textures and lookdev of my own.

Well, the time has finally come!

The model was made in Zbrush, textured in Substance Painter.


shots from the film
Coma / robot
Published:

Coma / robot

Published: