Brian Hartley : Games Folio 2014
 
The following are examples of the work I have undertaken at various studios since I started in the games industry in 1988. If you'd like to know anything more about me, or the images below, please feel free to get in touch.
Full English : The Game (Flash) / fish in a bottle
Lead Artist, with responsilities for much of the character prep and animation, UI and cutscene creation.
Epic Mickey 2 : Power of Two (PS3/XB360) / Blitz Games Studios
Main tasks on this project involved prop modelling and lighting
SpongeBob Surf & Skate Roadtrip (X360/Kinect) / Blitz Games Studios
Environment modelling, level building and lighting.
SpongeBob Surf & Skate Roadtrip (X360/Kinect) / Blitz Games Studios
Environment modelling, level building and lighting.
Invincible Tiger : The Legend of Han Tao (XBLA) / Blitz Games Studios
Environment modelling, texturing and lighting.
Invincible Tiger : The Legend of Han Tao (XBLA) / Blitz Games Studios
Environment modelling, texturing and lighting.
Invincible Tiger : The Legend of Han Tao (XBLA) / Blitz Games Studios
Environment modelling, texturing and lighting.
The Biggest Loser (Wii) / Blitz Games Studios
Environment modelling, texturing and lighting.
The Biggest Loser (Wii) / Blitz Games Studios
Environment modelling, texturing and lighting.
Bratz : Girlz Really Rock (Wii/PS2) / Blitz Games Studios
Environment modelling and texturing.
Bratz : Girlz Really Rock (Wii/PS2) / Blitz Games Studios
Environment modelling and texturing.
Karaoke Revolution : American Idol (Xbox 360/PS3) / Blitz Games Studios
Environment modelling and texturing.
Karaoke Revolution : American Idol (Xbox 360/PS3) / Blitz Games Studios
Environment modelling and texturing.
SpongeBob Squarepants - Creature from the Krusty Krab (PS2/Wii) / Blitz Games Studios
Environment modelling and texturing.
Perfect Ace (PC) / Aqua Pacific
Character modelling, texturing and rigging.
Lego Football (PS2) / Silicon Dreams
Promotional render.
Lego Football (PS2) / Silicon Dreams
Render of in-game prop.
DJ Pitch / Silicon Dreams
Concept designs for a proposed DJ game.
Urban Freestyle (PS2/XBox) / Silicon Dreams
Environment modelling and texturing, character texturing.
Menu mock-up, UEFA Champions League (PS1) / Silicon Dreams
UEFA Champions League (PS1) / Silicon Dreams
Stadium modelling and texturing, player textures.
MicroMachines (Sega Megadrive) / Codemasters
All graphics.
Spellbound Dizzy Loading Screen ( Amiga/Atari ST) / Codemasters
Steg the Slug Loading Screen (Amiga/Atari ST) / Codemasters
Games Folio
Published:

Games Folio

Examples of the games I have worked on over the last 20 years.

Published: