Jack Steele's profile

Game Programming Capstone - Artifact 4

Title:
GAM 305 Top Down Space Shooter

Date Completed:
10/29/2019

Description:
This game was a group project where we created a sci-fi space shooter.

Tools Used: 
Unreal Editor
Adobe Photoshop
FMOD Studio

Highlighted Skills:
Game AI
Complex game logic



This was a group project between my classmates Carl Milbourne, Steven Amatangelo, Matthew Kwok and myself.  In the project I had worked on creating some of the audio and visuals in the level, along with adding in the space skybox.  Working on this was my first time working on a group project in unreal, so this taught me about working with other members and keeping our repo branches in sync for all of our project items.  In refining this project, I decided to improve the AI and add physics to the exploding enemies.  Originally, the exploders would find the player start point, travel there and explode.  This would only have an effect on the player if they didn't move at all from the starting point.  I updated this to properly follow the player's position.  I also added a knockback effect to the exploders when they did detonate.



Game Programming Capstone - Artifact 4
Published:

Game Programming Capstone - Artifact 4

Published: