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R6 Siege Viewership Experiences
VIEWERSHIP
Rainbow Six Siege Esports & Streaming Experiences
MATCH REPLAY
Role : UX Direction & Main UX Designer (Work in Progress - announced and only released on Technical Server)

Local Match Replays are the first step we wanted to reach for a complete Watch Experience inside the game client. It is a system that automatically records and displays the last 10 games of a player through all players angles and the omniscient top view.
Replays are interactive (not videos) so players can re-watch their games, analyze their strategies as a team and focus on every action that occurred during a game.

Dev Blog share of the current Watch Section
Community Video Footage of Replay Release on Technical Servers only, yet.
CASTER HUD
Role: UX Direction & Main UX Designer (2018 - 2020)

The HUD for viewer was basically the same as for players.
Casters were missing a lot of information about teams setups and viewer were seeing them switch a lot of point of view to get that intel. The challenge here was to bring every type of info on the same screen without impacting the main action display.
We opted for two layouts users can toggle, one gathering all info and taking some screen space on the sides and one with the same amount of information that players have, so we can still understand what situation they are into.
Screenshot from the Six Major November APAC Nord
Casters and players reactions to the UI update for casters and spectators
Casters and players reactions to the UI update for casters and spectators
Thank you for reading!
R6 Siege Viewership Experiences
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R6 Siege Viewership Experiences

Rainbow Six Siege has evolved a lot during its lifetime (5years now !). It saw many new features and improvements of existing ones improve all di Read More
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