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Roll A Ball Level

Roll A Ball Level is a simple game where the player goes through an obstacle course while trying to get as many "pickups" as they can. After a certain number of pickups the player will have completed the game! There are not that many walls, so the player will have to be really careful not to fall off. Once the player falls off they will have to start all over at the beginning with no points.
The meshes used in the game are created in Cinema 4D where they do not have any materials. In Unity Universal Render Pipeline Template the meshes were given materials and animated to create obstacles to make the game harder for the player to win. Unity is also where extra effects were created that the player can see while playing the game.
The meshes above are examples of some I made for the game in Cinema 4D. I was inspired by miniature gold course since the player is a ball similar to a golf ball. However some are inspired by other games or created simple for the pleasing appearance. A few of the meshes above are created in a way so they can be animated more efficiently in Unity.
These are all the materials I used on the meshes in Roll A Ball Level. Some of them have textures to make the game appear more realistic and pleasing to the eye. Taking into consideration of what the object is an the light will determine which mesh gets which material.
 This is the Level without any of the additional meshes or materials. Without the meshes the level is already complex with its narrow pathways and holes that make the level easy to all into. On the middle right side of the level one can see that platform. The platform is going to be moving up and down consecutively throughout the game.
These GIFs are some examples of my dynamic meshes, static meshes, and particle effects. One can also see materials and textures used in the game.
This is my opening scene of the Roll A Ball Level. This windmill mesh is also in the game at the end of the level. I also show a particle effect to give the appearance that the windmill is blowing bubbles.
In these GIFs show demonstrates what happens when the player hits the "pick ups" and has a particle effect to create an explosion appearance. This also show the dynamic meshes at the top of the level as well as the particle effect. 
This is audio made by Cori Richards and Robert Kelly. The Background music is the first audio piece to the left. "Ball1," is the sound effect that the ball makes whenever it makes a movement in the game. The audio file called, "collections" is the sound effect that happens whenever the player gains a point. The audio files furthest right is activated whenever the player bumps into an obstacle in the game.
Roll A Ball Level
Published:

Roll A Ball Level

Published: