Ubisoft Rainbow Six Siege: Seasons collaboration
Softwares: 3DsMax, inhouse engine, inhouse shaders
Ubisoft Rainbow Six: Siege collaboration
I made some muzzles for Rainbow Six: Siege as part of a formation on Substance Painter. Those props are approved by the artistic director and now in game! 2015 Texture in Subtance Painter.
Experiences
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Experiences

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