Mark Morris's profile

3D Gold Sports Car

A second car I have modelled in Autodesk Maya. This started with nurbs, then was converted to Polygons, then textured & rendered using Mental Ray, I also had a go at doing some multi-pass rendering for this project & created & composited Ambient Occlusion, Diffuse, Direct Irradiance, Indirect, Reflection, Specular & Shadow passes.
3D Gold Sports Car
Published:

3D Gold Sports Car

A second car I have modelled in Autodesk Maya from a Digital Tutors class. This started with nurbs, then was converted to Polygons, textured & re Read More

Published: