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Spaceships for iPhone

All models have 1 uv and 1 diffuse texture.
Bosses have a 2000 polylimit.
Other models have a 1000 polylimit.
Any moving parts are seperate meshes and animated within the engine.
All lighting is baked into the diffuse as the engine has no lighting.
Renders below have volumetric lighting for thrusters. 
SpinShooter Enemy - 525 Polygons
RadialShooter Enemy - 450 Polygons
RadialTank Enemy - 484 polygons
Kamikaze Enemy - 357 Polygons
Level 2 Boss - Base 410 Polygons, Claw 110 Polygons, Chain 18 Polygons, Turret 106 Polygons
Level 3 Boss - Base 585 Polygons, Orb weapon 72 Polygons, Turret 38 Polygons, Orb Shield 60 Polygons
Mothership V1 - Base 669 Polygons, Satellite 242 Polygons, Turret 129 Polygons
Mothership V2 - Base 672 Polygons, Satellite 242 Polygons
Concept Render
Spaceships for iPhone
Published:

Spaceships for iPhone

Commission models for Amine Rehioui's new iPhone game, VEE. Check out the website for his upcoming game: www.vee-game.com Made entirely within Mo Read More

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