B y o d o - I n
Modeling / Texturing / Lighting / Rendering
The following is my first attempt at creating a complete 3D environment. It initially started as a simple reconstruction of the beautiful Byodo-In temple, but it slowly evolved into much more as I started envisioning a certain composition for it. To complete this I had to delve into terrain generation, scattering vegetation and even character creation, which proved to be both fun and challenging as I had to acquire new concepts and workflows to help me reach my goal.
Things weren't always smooth as rendering the final scene became a strain for my system's resources. Beside the optimizations which had to be done for big scenes as such, investment into a RAM upgrade was worthwhile.
The synopsis of my visual concept is that of a renegade warrior, part of a forgotten order, which travels towards the temple in search for blessing and wisdom, much needed for his ongoing quest - sounds cheesy, but it worked for me.