Holger Wurst's profile

Pearl's Peril | Game UI Art


The hidden object game Pearl's Peril was created back in 2012 as a flash game for Facebook. In 2017 I joined the team as UI/UX Designer to help improve the look and consistency of the game for the transition to the mobile market and beyond.

These are some examples comparing the early designs and revisited UI.
Pearl's Peril | Game UI Art
Published:

Pearl's Peril | Game UI Art

Pearl's Peril is a mobile hidden object game set in the golden age of mystery and adventure. As UI/UX Designer I unified and recreated the UI vis Read More

Published: