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Pause Oriental _360° experiment

In this series, i tock a break and decided to explore our Oriental culture and digging in architectural concepts by merging between the 90's nostalgia and modern living 


my main goal of this series is to learn how to make clean assets for unreal engine, 
means to re-think the way of modeling, UVs and the use of quixel mixer and add it to my workflow.

all the renders in this presentation made by Cinema4d and rendered by Redshift 



Full Frames 

Close ups
The concept is really simple 
a verity of Buildings that can be form a small village similar in the structure and components but not repetitive so they give a random look when assemble . 
   

Building N°01

Proses 
Early texturing test 
Building N°03

Test Clone ​​​​​​​
The five buildings 

360° Test Clay 

for the first time i tired the make a 360° just for fun .
Thank you for watching 
Pause Oriental _360° experiment
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Pause Oriental _360° experiment

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