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Westworld.
Architecture Visualization

Westworld.
Panchello house


Location: Perth, Western Australia.
Tasks: 3D modeling, landscape design, rendering.
Client: FOX Transportables.
3D and visualization: Damir Fattakhov.
Software: 3dsmax, Fstorm GPU, Blender Octane edition, ForestPack, Megascans, ArchiCAD, Photoshop.
PC: Intel Core i9 7980X, Asus ROG Strix RTX 2080ti+EVGA RTX Hybrid 2080ti.
Year: 2020.

I present to you a private residential project in Western Australia. Modular house. There are large windows and doors on all sides of the building. 6 rooms inside + a large kitchen-living room. Covered with a high-quality and durable black outer coating that will protect the interior from all weather conditions. Although the house is located in the arid part of the country, it has a fresh, green and dense lawn around it, and the area is planted with a various crops, flowers, ferns, palms and bushes. At the main entrance there is a path made of decorative stone. In the western part of the house there is a man-made path made of wooden blocks, which leads from the left side of the house to the right and vice versa, passing through a small green garden.

- My main and most important tasks were to build 3D model of a house according to the manufacturer's drawings, select and fit materials for structures and completely recreate the territory of ​​the western part of Australia with its picturesque landscapes, low blue skies, green trees and golden sand.

- Of course, I used GPU rendering based on Fstorm render. Each picture took no more than 20-25 minutes per frame at 3000 pixels (no denoise). The light scenario was chosen to be "sunny" with a slightly cold HDRI map, which gives an interesting color palette on the black facade of the building.

Enjoy!
Westworld.
539
3.7k
38
Published:

Westworld.

Westworld. by Damir Fattakhov. @sacifair Location: Perth, Australia. Year: 2020
539
3.7k
38
Published:

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