Ronan Mahon's profile

Substance 3D - Procedural Colorways - Speaker Round

Procedural Colorways
 Color and Material Design in Digital
The aim for Procedural Colorways was to showcase the freedom of digital product and material design using Substance tools and Source materials. I had a lot of fun modeling to this fidelity and scale, doing little details like the stitching in Painter.The bill of materials scene was a fun addition to animate.  
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Rendered realtime in Unreal Engine 4 on an RTX 2080. Models based on the design of Nicolas Paulhac at Adobe Substance. Color and materials chosen by Anais from the Substance Source library. 
Substance 3D - Procedural Colorways - Speaker Round
Published:

Substance 3D - Procedural Colorways - Speaker Round

Published: