FRONTON VR
A really fun and addictive simulation of fronton in VR. Manage to hit all the targets before you run out of lives.
GAME BREAKDOWN
Character/Player
Player
Hand Mesh -UE4 generated
Racket Mesh - FREE 3D
Audience
Zebra - UE4 Package
Environment
Desert scene - UE4 package
Tennis court - custom made
Floor texture - custom made
Score board - custom made
Ball and racket - FREE 3D
Interactions
- Controller Interactions
Left Trigger: Toggle Target
Right Trigger: Spawn Ball
Trackpads: Teleportation
- Player/Racket
Racket is attached to right hand
- Racket/Ball
Racket sound
On initial collision; ball gravity and physics is enabled
Ball has bouncy material
- Ball/Target
Xylophone sound - computer generated
Color Change
Toggle Target
Flies back to player and disappears
- Ball/Floor
Xylophone sound
- Targets/Scoreboard UI
Once target is hit, you get point +1, get 4 points and you win
- Penalty Zone/Ball
Once ball goes outside court; Balls left -1, lose 3 lives and you lose
FRONTON IN REAL LIFE
Paleta fronton to be specific is a type of fronton game played in Peru. This is my stylised vaporwave version of the Paleta fronton tennis.
1. BALL INTERACTION
2. FIRST CONTROLLER
SECOND CONTROLLER
BLUEPRINT FOR THE GROUND
LEVEL BLUEPRINT 1
LEVEL BLUEPRINT 2
PLAYER BLUEPRINT
TARGET BLUEPRINT
INITIAL TEST OF INTERACTION
TESTING AND TROUBLESHOOTING
End result video gameplay - you can only hit each ball until it hits the target as for technical reasons this worked better, and the targets move by random and can also be moved by the player with the left trigger.
SHORTER FINAL VIDEO BEST GAMEPLAY