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Titanfall lll – A Fan Project
T I T A N F A L L   l l l 

A   F A N    P R O J E C T
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Below is a collection of creative assets I did in my own spare time over the past year or so. I am in no way affiliated with Respawn Entertainment, EA or any other studios responsible for the development or distribution of video games. I simply am a creative fan with free time.


C A M P A I G N   O V E R V I E W

Taking place several years after the events of Titanfall ll, Titanfall lll will take pilots on a jaw-dropping journey to recover BT-7274 and bring balance to the war between the IMC and the Militia. Our campaign brings together Jack Cooper, Sarah Briggs and Kuben Blisk, as well as a new face to the Frontier – Marian Lastimosa, daughter of Capt. Tai Lastimosa.

The Titanfall lll campaign centers around the three protagonists – Cooper, Blisk and Lastimosa. Players will work through the storyline with the power to choose which character they would like to play at key moments in the campaign. This allows for hardcore fans to play through several times, experiencing different missions through the eyes of our three characters.


J A C K   C O O P E R

Jack seeks to recover the sliver of data from BT-7274 and bring him back in another Vanguard Titan. In his efforts to do so, he becomes a prisoner of the IMC. Against all odds, Cooper's only chance at survival comes from the prowess of Lastimosa. Barely making it out with their lives, Cooper and Lastimosa must work together to face the IMC, who have gained the final piece of data needed to replicate BT-7274, program him to fight for the IMC and develop a new line of deadly Vanguard Titans.


M A R I A N   L A S T I M O S A

Marian joins the fight for the Militia for revenge. She hopes to discover everything she can about her father and his killer, Kuben Blisk. With her father's natural abilities, Marian excels through her training and quickly rises among her ranks. After meeting Sarah Briggs, Marian is tasked with aiding in the recovery of Jack Cooper within the highly-armed defenses of the IMC.
She successfully does so, but now the IMC have become even stronger. The Militia are desperate. So desperate, in fact, that they hire the same men who killed Marian's father – the Apex Predators. Marian must put her vengeance on hold, being forced to work alongside Blisk to defeat the IMC.


K U B E N   B L I S K

Blisk's allegiance continues to lie with the top payer. The leader of the Apex Predators, Blisk is surprised to find an offer to fight alongside the Militia. It's here that Kuben comes face-to-face with very heated Marian Lastimosa. Putting their differences aside, Blisk, Cooper and Marian must work together to take on General Marder and the rest of the IMC.
Key Art – Here's my vision for the key art featuring our three protagonists. The story would allow players to discover multiple planets and environments, but at the heart of the story is preventing the IMC from creating an army of advanced vanguard titans.
Logo Design – The logo I created was meant to be an evolution of the current Titanfall logo, with custom letterforms that provide a sleeker, modern aesthetic. The icon is meant to represent the campaign story arc. The three vertical lines not only capture the numerical value of 3, but are also an abstract image of three Titans falling through the sky.

Main Menu – I wanted to explore what the UI / UX would be for Titanfall lll. I like the tiles you can see currently in Titanfall ll so I kept that structure. I like the idea of slow-motion footage playing in the background, while each tile would serve a particular purpose – community highlights, upcoming DLC trailers, behind-the-scenes, etc.
Multiplayer – I want to play a lot with depth, soft focus and particle effects. The latest selected pilot loadout would be featured, and the pilot banner would appear to be projected in the air.
Pilot Loadouts – As it relates to iconography, I opted for more flat, simplified colors vs. the current use of gradients. Here you can see updated icons for Stim, Extra Ammo, Firestar, etc.
Workbench – This is a brand new feature that I think would be pretty interesting. Within the Workbench players could explore and customize the look of each weapon – from skins and paint schemes to the individual parts of the weapon. These would be unlocked through in-game credits or microtransactions. I should point out that these would NOT give players any sort of advantage. They're purely for aesthetic purposes or even slight changes in sound design of each weapon.
In-Game UI – Overall my POV on the UI is that there's a lot of clutter. While you can toggle things on PC, console players are left with a lot of distracting notifications. I envision Titanfall lll having a lot of customization when it comes to what the player sees, how large the elements are and where they're placed. My main goal is to simplify and ensure that nothing blocks the crosshairs of the player at any moment. The crosshairs in a FPS should never be obscured. 
Match Summary – I completely overhauled the match summary experience. The pilot would appear in the center, while a large faction banner would wave gently behind him. If the match contained Titan gameplay, the used Titan would be seen in the background being repaired. The data is a bit more conducive to showcasing things like personal records, next unlocks and overall progression.
Faction Logos – In the spirit of redesign, I decided to try my hand at updated the Faction logos. I felt as though with a some slight modifications they could come out a bit bolder and better balanced.
New Titans – It wouldn't be Titanfall without Titans, right? Here is a collection of Titans I came up with. These were a blast to work on! Which one is your favorite?
Thank you so much for looking! Whether you're a Titanfall fan or not, I hope you enjoyed my exploration. Here's to hoping Titanfall lll actually comes out someday!

Want to play sometime? Hit me up on Xbox: Thrasher317
Titanfall lll – A Fan Project
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Nathan Beasley

Titanfall lll – A Fan Project

A personal fan project to bring my vision of Titanfall lll to life.
566
21.7k
49
Published: