Making of the Illustration ‘Heavy Rain’
1 - The original plate is a Vue render in which I modeled a procedural terrain with some squarrish buildings, combining nodes through noise filters. It’s a long process so I recommend you have a look at ASILE FX Ressources for such modelling processes.
The ship has been modelled in 3Dsmax and then inserted into the Vue scene as an .obj file, to define notions of lighting, perspective and type of action I’m looking for the scene. 3D is really amazing and quite convenient for reaching complex angle and perspectives. You can play with the camera and light very fast and easily.
The final render was really not aiming at reaching a final 3D render, so shapes and lighting are pretty rough with no passes compositing for this illustration. I completely played the postwork option for this scene.
Nonetheless, I did a couple of renders to obtain two separated plates with alpha set on for the ship, to have one for the background and the other for the ship.
This will help a lot and make my postwork tasks easier to do in terms of selection, texturing and painting.