FORD MUSTANG 1968

It's been a long time since the last time I touched 3D software. The first time I've tried the software was in 2016. It was the Autodesk Maya. At that time, I convinced myself into 3D modelling. But, my intention just lasted no more than 2 months. Anyway, back to 2018, I switched to Autodesk 3DS Max, or simply called Max. Though, the pipeline is quite different. 

The reason I switched to Max was because of the workflow and the features really suits for design purposes, since Maya had the core animation features, and I'm not pretty interested in animation. By the time I got accepted into Interior Design major, I've used Max a lot. And, I really love Max as my arch viz tools. TBH, I've never used SketchUp to render my final product. I just like to make a combo between Revit and Max, or if I have quite a lot of time, I will start from AutoCAD, Revit, and Max. By the way, This year, my runtime with MAX is quite massive. But, the most intense time I worked with this stuff was between July and August this year. I learned a lot of things, but none of them are appropriate to be posted.


Finally, I have spare time to create some stuff. Today I've rendered a black and yellow Ford Mustang GT 1968 from the movie Bullitt. I have really adored the Mustang since I was a child. I create the render of it to bring back some of that childhood memories.
MUSTANG 1968
Published:

MUSTANG 1968

Published: