Attempt to create a realistic nature scene. All the plants have been modeled in Maya and using photogrammetry (with some touch-ups in Substance Painter). Leaf textures captured a few years ago and now converted into PBR materials using Substance 3D Sampler. The scene layout, light and rendering done in Substance 3D Stager.
Screenshot from Substance Launcher:
Raytrace viewport in Substance 3D Stager: