Some leaves of a european beech tree.
Download: https://gum.co/FA_fagus
• Captured with a self-build multi angle rig, processed with CoPs in Houdini
• Front and back of the leaves
• Reflection captured using polarized light sources and a liquid crystal polarizing filter
Following maps are included for both front/back in 1k/2k/4k/8k:
albedo
ambient occlusion
transmissive
glossiness/roughness
specular
normal
height
opacity
16/32 bit maps are saved as .exr
8 bit maps are saved as .jpg
lowpoly geometry is saved as .fbx
albedo
ambient occlusion
transmissive
glossiness/roughness
specular
normal
height
opacity
16/32 bit maps are saved as .exr
8 bit maps are saved as .jpg
lowpoly geometry is saved as .fbx
Renderings done in Houdini with Mantra.