The pavilion is – conceptually – a game. Given the notion of game as the possible set of actions, that happen in a shared system of rules, all the possible actions that take place in the pavilion shape the game of the space and are the pavilion itself, as
"Die Welt ist alles, was der Fall ist” .
There might be three families of actions, according to the grade of impact of the design on the use: shaped, suggested or free (considering a fourth, the family of technical action, that is performed by the pavilion itself).