"Solitude" is an interactive art installation that focuses on the mental effects caused by solitary confinement using projection mapping, interactive technologies and audiovisual content.
Inspired by a trip to the Cork City Goal, Solitude tells the story of a prisoner who slowly starts to lose their mind due to the Psychological effects of being left in Solitary Confinement.
A complex non-linear narrative is accompanied by hard hitting images and deep powerful soundscapes that brings us on a journey through the mental side effects of prolonged periods of time spent in isolation. The prisoner trapped in the centerpiece experiences many different mental episodes; their thoughts and hallucinations are flashed around him on a specially designed structure.
The structures design has been influenced by the Cubist art movement of the early 20th century and it relates to the etiology of mental illnesses caused from prolonged periods of solitary confinement.
The audience interacts with the piece by placing themselves in a state of sensory deprivation, a form of torture commonly used on prisoners in solitary confinement.
My roles in the project were Projection Mapping and the desing and manifufacture.
Software: Adobe After Effects, Premier Pro, VDMX, Mad Mapper, Processing, Quartz Composer, Autocad, Pepakura, Google Sketch-Up 8,
Mark Fitzsimons (https://twitter.com/mrkfitzz)
Ronan De Lacy (https://twitter.com/ronan7669)
Sam Miles (https://twitter.com/SammyDozens)
Brodie Thornton (https://twitter.com/brodiethornton)