Miram
A game made in 48 hours for GGJ 2019 Scad Location by Eli Morris, Dylan Cook, Chloe Plantecoste and myself.
We are proud to have recieved Best Art for the event! We wanted to make something that felt mundane and quaint rather than action packed and full of all kinds of enemies, as many games tend to do.
Responsible for Tree, Staff, Animation, and Trailer
Programs: Unreal 4, Maya, 3DsMax, Zbrush, Substance Painter