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    Monkey Doo is a game for the iOS. I was responsible for character designs, illustration, animations, backgrounds, GUI designs, level designs and … Read More
    Monkey Doo is a game for the iOS. I was responsible for character designs, illustration, animations, backgrounds, GUI designs, level designs and logo design. I also illustrated the interstitial comic stories between levels. I worked closely with programmer Andrew Macrae to develop the game play and musician Steve Skingley to develop the sound tracks. Conceived and produced by my client Bang Albino Games. Read Less
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