Once the Singer 911 renders were finished, I sat down with a good friend of mine, Tom Abram who spends his days speccing cars for customers at Lamborghini & McLaren Leeds. We sat down together and created our own spec 911 Singer and called it Abram Commission. This was the short cinematic I directed, edited and captured inside Unreal Engine which I then exported. I then imported it into After Effects to add the Unreal Engine intro's and my own song 'Waters Of Heaven' which I recorded a week or so prior to this project.
This project was mostly pretty straight forward, I took a blank copy of the render model, clear it of all UV's and materials, started fresh with new UV's and simplifying geometry. I aimed to achieve a steady 30fps when recording RTX real-time to get just above cinematic frame rates.