Josh Bridger's profile

McLaren Senna (FULL CGI)

These images were too try and build my experience using motion blur and creating movement in stills. This project used an Evermotion scene for the main track and the Senna was obtained online by Thomas F. 

Not only were these images about movement in the image, but heavily focusing on my Carbon Fibre materials. This stage is what I was beyond happy with, I spent around 7 hours on the shader alone just trying to figure out what I was missing to create the 'carbon' look. 

Another area of focus was the main road surface. Now, though my previous shader I was using in my architectural renders was great, I felt it was really expensive to load and work with in bigger projects. So I approached this by using Quixel Mixer and creating a 10m X 10m surface and adding wear, debris and imperfections to several layers and using UV's to align correctly. 
I also tried to really push my car-paint too. I spent some time trying to get the right fall off amount on the metallic look to add the right amount of depth when comparing with my reference images I was using. 
McLaren Senna (FULL CGI)
Published:

McLaren Senna (FULL CGI)

Published: