In this project, my goal was to create something that was visually stunning in Unreal Engine by making use of the Epic Games Automotive materials and a model I managed to source online.
I obtained the background scene from an Evermotion Archmodels pack and tweaked UV's and some models in engine using level streaming to organise the scenes better. I worked this scene up with Substance materials and Megascans, creating the ultimate combination of quick, realistic materials.
The main car was sourced from a generous user online and I again, re-worked UV's and prepared geometry for Unreal Engine. Once in, again using Level Streaming, I made a seperate level for the car and imported into the master level and with RTX enabled, managed to capture these RAW shots from Unreal Engine.