Josh Bridger's profile

Lamborghini Centenario UE4 (RTX)

In this project, my goal was to create something that was visually stunning in Unreal Engine by making use of the Epic Games Automotive materials and a model I managed to source online. 

I obtained the background scene from an Evermotion Archmodels pack and tweaked UV's and some models in engine using level streaming to organise the scenes better. I worked this scene up with Substance materials and Megascans, creating the ultimate combination of quick, realistic materials. 

The main car was sourced from a generous user online and I again, re-worked UV's and prepared geometry for Unreal Engine. Once in, again using Level Streaming, I made a seperate level for the car and imported into the master level and with RTX enabled, managed to capture these RAW shots from Unreal Engine. 
Lamborghini Centenario UE4 (RTX)
Published:

Lamborghini Centenario UE4 (RTX)

Published: