Jacob Moles's profile

DJO Gaming 3D Logo and Design

DJO Gaming Community Intro
The main images are stills from two animations I created in Autodesk Maya.  Two video clips I rendered are available in this post.
I am in the graphics department for the DJO Gaming Community website and Discord servers.  While discussing improvements to our platforms, a new logo design was introduced to be included in a animated clip to be used for various advertising.  I had designed the first rendition of the logo before it went through one more change from another member of the graphics department.
However, the hexagon icon used in both logos is still my design, just the perspective (turned to the left not completely flat towards the camera) of the icon is still the same.

Using my knowledge of Maya, I know you can take Adobe Illustrator lines and covert them to lines in Maya to then bevel and/or extrude them into a 3D mesh.  While things like this could be done using Adobe Premiere Pro and After Effects, having the flexibility of the text being 3D meshes opens up new opportunities to capture different camera angles to create an epic animation.
My Original Design for the Logo
The renderer used is "Maya Software."  One of the default renderers in Autodesk Maya.
My Final Submission for the DJO Logo
(.png file not animation)
Various Versions
(Left to right pairs of two) Hard Bevel with thin lines, no bevel with thick lines, soft bevel with thin lines
Testing the Difference between a "Hard Bevel" and a "Soft Bevel" for the basic logo.
DJO Gaming 3D Logo and Design
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DJO Gaming 3D Logo and Design

A 3D animated text for the DJO Gaming Community using an Adobe Illustrator to Autodesk Maya pipeline to extrude 3D meshes from Illustrator lines. Read More

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