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Stone Animals | Music & Sound Design

Stone Animals
A soundscape awakening ​​​​​​​different ecosystems
(Ambisonics sound. Please put your headphones for quality listening)
Animal Stones is a conceptual piece created by Director and Visual Artist Carmelo Barberá. This is the story of three sculptures gradually coming alive. Distinguished by three different personalities and matter, they symbolize three fantastic animals, three different environments: the sea (green), the forest (amber) and the air (blue).

The shapes, isolated and placed within broad and neutral surroundings, as if they were art works, are awakening and stretching out throughout the piece, behaviors that will be reflected in their movements and the music wrapping this phenomenon.


/Behind the Scenes/
The textures and room tones have been designed by burying and submerging contact and cardioid microphones. 
/Sound Design/
The sound design aims to project sounds from each ecosystem in the moving objects, remaining loyal to the nature of each of them but merging the most descriptive sounds with ambience details related to each environment.

The music channels the dramatic-emotional role of the piece: starting with a deadlock, a static silent nature. Bit by bit, we observe how the objects' vitality and motion increase. A movement expanding the music grows and collapses until reaching a final climax full of hope.

Warm and organic sounds from synths as well as modified cords to sound synthetic and digital, compose the music playing opposite roles to evidence the strange, foreign ambience of the piece.

We spatialize the sound as an ambisonics environment. ​​​​​​​
Credits
Direction, design and animation: Carmelo Barberá
Soundscape: Banjo Soundscapes


Stone Animals | Music & Sound Design
Published:

Stone Animals | Music & Sound Design

Published: