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    This character was sculpted and painted inside of mudbox as shown in the images below. A color map, spec map and a normal map were generated in m… Read More
    This character was sculpted and painted inside of mudbox as shown in the images below. A color map, spec map and a normal map were generated in mudbox and then used in 3ds max for render. The vray SSS material was used on the skin and vray fur was used t Read Less
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