Substance 3D - Crossroads
This piece was made using just four Substance Source materials. We wanted to see how whether we could create three diverse themes just by changing the parameters on the Substance materials.
My latest real time collaboration with the wonderful Anaïs Lamellière (CMF designer) and the Substance Source team.
Read more: https://substance3d.adobe.com/magazine/substance-source-highlights-crossroads/
Read more: https://substance3d.adobe.com/magazine/substance-source-highlights-crossroads/
Shot in sequencer in Unreal Engine using realtime raytracing on an RTX 2080.