Substance 3D - Urban Facades
"Keep modeling to a minimum, lets see what the material data gives us." That was pretty much my brief from Substance for my latest realtime piece for the lovely team at Substance Source.
I used simple gestural modeling planes with the detail coming from displacement, masking and surface response in the Source materials.
The project was short, under 2 weeks from start to finish on my end. Anaïs was the CMF designer who created the brief and hand selected the materials created by the talented material artists at SubstanceSource. I had a lot of fun composing the scene to the upbeat music.
Shot realtime in Sequencer in Unreal Engine 4.23 with raytracing on an RTX 2080
The project was short, under 2 weeks from start to finish on my end. Anaïs was the CMF designer who created the brief and hand selected the materials created by the talented material artists at SubstanceSource. I had a lot of fun composing the scene to the upbeat music.
Shot realtime in Sequencer in Unreal Engine 4.23 with raytracing on an RTX 2080
Read more and get the materials