Multi- & Single-spindle Machining
It takes a lot of precision and many steps to form a highend quality product at a really small size.
Explaining the client's production workflow of multi- & single-spindle machining and milling for automobile parts with factual animation spots.
Everything from modeling, texturing to animation and lighting was done in Cinema 4D.
Software used: Cinema 4D, X-Particles, Octane Render, Adobe Premiere CC, Adobe After Effects CC, Adobe Photoshop CC
Motion Designer: Reas Alkhateeb
Modeling, Shading, Texture Artist: Benjamin Hajdu
Production: KMS GmbH & Co. KG
Client: Richard Weiss
Modeling, Shading, Texture Artist: Benjamin Hajdu
Production: KMS GmbH & Co. KG
Client: Richard Weiss
Stills and Gifs:
THANK YOU FOR YOUR TIME